113 cards found.

Lim-Dûl's Vault

Instant {U}{B} (2)

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.



Color Identity: B,U,Blue,Black
Printings:
Commander 2013 (Uncommon)

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Machinate

Instant {1}{U}{U} (3)

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.



Color Identity: U,Blue
Printings:
Darksteel (Common)

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Magma Sliver

Creature Sliver   3 / 3   {3}{R} (4)

All Slivers have "{t}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."



Color Identity: R,Red
Printings:
Salvat 2005 (Rare)

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Martyr of Frost

Creature Human Wizard   1 / 1   {U} (1)

{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.



Color Identity: U,Blue
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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Memory Sluice

Sorcery {U/B} (1)

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

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Mire Kavu

Creature Kavu   3 / 2   {3}{R} (4)

Mire Kavu gets +1/+1 as long as you control a Swamp.
"At this rate," said Sisay, "the next kavu we see will have wings."



Color Identity: R,Red
Printings:
Planeshift (Common)

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Mogg War Marshal

Creature Goblin Warrior   1 / 1   {1}{R} (2)

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.



Color Identity: R,Red

Moldervine Cloak

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)



Color Identity: G,Green
Printings:
Ravnica: City of Guilds (Uncommon)

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Moonglove Changeling

Creature Shapeshifter   2 / 2   {2}{B} (3)

Changeling (This card is every creature type.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)



Color Identity: B,Black
Printings:
Morningtide (Common)

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Moriok Rigger

Creature Human Rogue Rigger   2 / 2   {2}{B} (3)

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls.



Color Identity: B,Black
Printings:
Fifth Dawn (Rare)

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Nephalia Seakite

Creature Bird   2 / 3   {3}{U} (4)

Flash (You may cast this spell any time you could cast an instant.)
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Oblivion Ring

Enchantment {2}{W} (3)

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: W,White

Paradise Plume

Artifact {4} (4)

As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{t}: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.



Color Identity:
Printings:
Time Spiral (Uncommon)

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Petravark

Creature Nightmare Beast   2 / 2   {3}{R} (4)

When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: R,Red
Printings:
Torment (Common)

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Phantom Nantuko

Creature Insect Spirit   {2}{G} (3)

Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{t}: Put a +1/+1 counter on Phantom Nantuko.



Color Identity: G,Green
Printings:
Commander 2013 (Rare)

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Phantom Whelp

Creature Illusion Dog   2 / 2   {1}{U} (2)

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.



Color Identity: U,Blue
Printings:
Odyssey (Common)

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Predatory Rampage

Sorcery {3}{G}{G} (5)

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker



Color Identity: G,Green
Printings:
Magic 2013 (Rare)

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Primal Command

Sorcery {3}{G}{G} (5)

Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.



Color Identity: G,Green

Prismwake Merrow

Creature Merfolk Wizard   2 / 1   {2}{U} (3)

Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.



Color Identity: U,Blue
Printings:
Shadowmoor (Common)

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No results found.
Bummer

113 cards found.